
Using the Kinect, players can feed, pet, or dance with their animals, which Neumann says will create a “deeper connection than ever before”. In addition to that, Zoo Tycoon will also let players directly interact with their captive animals. If that sounds too simple, there’s also a “hardcore mode” that will presumably make it more challenging. According to Microsoft Studios manager Jorg Neumann, the idea is that every exhibit will look “beautiful right out of the gate.” After that, players will have to tweak their Zoo to please both animals and guests. Depending on their proximity, walkways will automatically be constructed.

Instead of building exhibits piece by piece, they’ll come as prefab units that players can plop down and then customize after the fact. While the sandbox mode is returning, it’s getting a few tweaks first. Along with the classic sandbox mode, it will include Kinect support and online challenge modes. While the franchise has laid fallow for almost a decade, Microsoft is bringing it back later this year on the Xbox 360 and the Xbox One. While Microsoft’s Zoo Tycoon series attempted to blend the popular tycoon genre with environmental education, most players knew it as an E rated Jurassic Park simulator.

Rollercoaster Tycoon was fun, but for many gamers, its classic rating comes from the ability to turn coasters into twisting death machines. The test of any simulator is the ability to become a capricious god. The animal captivity simulator will include multiplayer and Kinect support.
